In-app purchases
Consumables and non-consumables through one catalog API for web, mobile and PC. Entitlement grants are server-authoritative.
Gaming
Sell in-app purchases, virtual currency, battle passes and subscriptions across web, mobile, PC and console — with RankEight as merchant of record so tax, refunds and compliance are handled for you.
A consultant's view: what RankEight covers for a game business today, and what to confirm before you integrate.
Monetization models
Consumables and non-consumables through one catalog API for web, mobile and PC. Entitlement grants are server-authoritative.
Top-up flows, a balance ledger, and market-by-market price points for coin and gem SKUs.
Time-boxed passes, tiered unlocks, mid-season upgrades with proration.
Recurring billing with pause and resume, plus smart retries and card-updater to cut involuntary churn.
Bundle pricing, regional availability, pre-orders and gifting to another player account.
A hosted or embeddable player store that can bypass app-store commission where store policy allows, with a deep link back into the game.
Engine & platform coverage
RankEight Unity package (C#): catalog, checkout and a sandbox toggle. Works alongside Unity IAP.
Blueprint + C++ plugin for storefront calls and entitlement checks.
Reconcile RankEight web-shop orders with Steam entitlements and the Inventory Service.
Run App Store and Google Play IAP next to RankEight web payments under one entitlement model.
Web-shop and companion-app purchases grant console entitlements via your backend — no in-title card entry, certification-friendly.
REST + signed webhooks, an idempotent order API, and grant/revoke entitlement events.
Player trust & compliance
Self-serve and agent refunds, partial or full, with configurable windows; each refund fires an entitlement-revoke webhook.
Device and account linking, velocity rules and a deny-list shared across your titles; auto-representment with evidence templates.
Step-up 3-D Secure, login-risk signals, purchase-time challenges and withdrawal locks.
Spend caps, purchase approval, session limits and receipts to a guardian email.
Restrict SKUs by age rating and jurisdiction using geo-IP and declared age.
Probability-disclosure fields, spend tracking and market-by-market toggles. RankEight does not process real-money gambling.
How it works for games
Define SKUs, currencies and entitlements once; RankEight maps them to every storefront and engine SDK.
Hosted, embedded or in-engine checkout — cards, wallets, carrier billing and 200+ local methods.
RankEight sends a signed entitlement.granted webhook; your game server unlocks the content. Idempotent, retried and replayable.
As merchant of record, RankEight remits tax, handles refunds and chargebacks, and pays net revenue on a rolling T+2 schedule.
Availability & settlement
Sell in 190+ countries; pay out to 45+. Prices shown in 135+ currencies, settled in 25+.
Rolling payout, default T+2 business days; weekly or monthly options. First payout follows a short verification hold.
Real-money gambling, cash-prize sweepstakes and secondary-market key resale. Loot-box sales are gated by jurisdiction; UGC marketplaces need review.
Full REST reference, webhook schemas and sandbox keys in the developer portal, with test cards and a simulator for entitlement events.
Bring your storefront design and entitlement model — we'll map the flows, platforms and compliance gates with you.
Talk to a games specialist