Gaming

Payments for live-service games and player stores

Sell in-app purchases, virtual currency, battle passes and subscriptions across web, mobile, PC and console — with RankEight as merchant of record so tax, refunds and compliance are handled for you.

A consultant's view: what RankEight covers for a game business today, and what to confirm before you integrate.

Part of the same solution as on-site realtime ticketing and checkout

Official payments, worldwide

Sell direct to players worldwide, in their own currency

An official game store works best when players see prices in their own currency and pay the way they usually pay. RankEight delivers that through one integration.

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Local-currency pricing

Set a local price for each SKU in each market. Prices display in 135+ currencies and settle in 25+.

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Local payment methods

Cards, wallets, carrier billing and 200+ local payment methods through one integration.

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One complete payment solution

As merchant of record, RankEight handles tax, refunds and chargebacks in each market and pays out net revenue on a standard T+2 schedule. Web, mobile, PC and console share one entitlement model.

Monetization models

Every way games make money

In-app purchases

Consumables and non-consumables through one catalog API for web, mobile and PC. Entitlement grants are server-authoritative, never client-trusted.

Virtual currency & wallets

Top-up flows, a balance ledger, and market-by-market price points for coin and gem SKUs.

Battle passes & seasons

Time-boxed passes, tiered unlocks, mid-season upgrades with proration.

Subscriptions & live-service

Recurring billing with pause and resume, plus smart retries and card-updater to cut involuntary churn.

DLC, add-ons & gifting

Bundle pricing, regional availability, pre-orders and gifting to another player account.

Web shop out-of-app

A hosted or embeddable player store that can bypass app-store commission where store policy allows, with a deep link back into the game.

Engine & platform coverage

Ship on the engines and stores you already use

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Unity

RankEight Unity package (C#): catalog, checkout and a sandbox toggle. Works alongside Unity IAP.

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Unreal

Blueprint + C++ plugin for storefront calls and entitlement checks.

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Steam

Reconcile RankEight web-shop orders with Steam entitlements and the Inventory Service.

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Mobile stores

Run App Store and Google Play IAP next to RankEight web payments under one entitlement model.

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Console

Web-shop and companion-app purchases grant console entitlements via your backend — no in-title card entry, certification-friendly.

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Backend API

REST + signed webhooks, an idempotent order API, and grant/revoke entitlement events.

Player trust & compliance

The parts a game integration actually gets stuck on

Refunds

Self-serve and agent refunds, partial or full, with configurable windows; each refund fires an entitlement-revoke webhook.

Chargeback abuse

Device and account linking, velocity rules and a deny-list shared across your titles; auto-representment with evidence templates.

Account takeover

Step-up 3-D Secure, login-risk signals, purchase-time challenges and withdrawal locks.

Parental & spending controls

Spend caps, purchase approval, session limits and receipts to a guardian email.

Age & region gating

Restrict SKUs by age rating and jurisdiction using geo-IP and declared age.

Loot boxes & random items

Probability-disclosure fields, spend tracking and market-by-market toggles for jurisdictions that restrict paid random items. RankEight does not process real-money gambling.

How it works for games

From SKU to entitlement in four steps

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    1 · Model your catalog

    Define SKUs, currencies and entitlements once; RankEight maps them to every storefront and engine SDK.

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    2 · Take the payment

    Hosted, embedded or in-engine checkout — cards, wallets, carrier billing and 200+ local methods.

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    3 · Grant the entitlement

    RankEight sends a signed entitlement.granted webhook; your game server unlocks the content. Idempotent, retried and replayable.

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    4 · Settle & comply

    As merchant of record, RankEight remits tax, handles refunds and chargebacks, and pays net revenue on a rolling T+2 schedule.

Availability & settlement

Concrete numbers to evaluate against

Coverage

Sell in 190+ countries; pay out to 45+. Prices shown in 135+ currencies, settled in 25+.

Settlement timing

Rolling payout, default T+2 business days; weekly or monthly options. First payout follows a short verification hold.

Not supported for games

Real-money gambling, cash-prize sweepstakes and secondary-market key resale. Loot-box sales are gated by jurisdiction; UGC marketplaces need review.

Docs & sandbox

Full REST reference, webhook schemas and sandbox keys in the developer portal, with test cards and a simulator for entitlement events.

Planning a game integration?

Bring your storefront design and entitlement model — we'll map the flows, platforms and compliance gates with you.

Talk to a games specialist